Hello everyone! I’m The Dungeon Coach and I’ve been making 5e YouTube videos every week for the last 2 years, and producing monthly PDF 5e Content for over a year now on my Patreon and Website. My main goal has always been to inspire people to “Think Outside the Box” with creative ideas to customize your game and have the most fun possible. SO I created the BEST resource I possibly could to help the MOST amount of people have the most FUN possible. So here is, Alkander’s Almanac of All Things!
Ancient Purple Dragon Hoard, full of treasure… and FIRE!
Alkander’s Almanac of All Things is an expansion on the 5th Edition Mechanics and Rules with a TON of tweaks for the 3 Core Pillars of Combat, Exploration, and Social Encounters. This is designed to be a modular expansion of the core rules that we are all familiar with, allowing you to pick and choose which mechanics and rules you want to add to your game, essentially making it a 5.5e Rulebook custom fit for YOU.
Here are just a few of the features in Alkander’s Almanac that you will be able to upgrade your 5e game with!
Chapter 1 is Combat with TONS of rules for dynamic and tactical combat
Combat Rules for potions, opportunity attacks, flanking, and much more!
New Initiative Systems: Fast Paced “Skirmish” Initiative & Team Based Initiative
New Combat Actions for Martial Classes: Martial Techniques, Defensive Maneuvers
New Spell Mechanics: Spell Duels, Group Spellcasting, and Overcharging Spells
Over 15 different special materials to give unique properties to Armor, Weapons, and Shields
New Gear for Players: Weapon, Armor, and Shield Properties & Special Materials
Tactical Combat Options: Called Shots, New Conditions, and Flanking Variants
Hard Core Options: Death Rules, Resurrection System, Lingering Injuries
Chapter 2 is Exploration and gives over 5 different ways to run Travel at your table
Multiple rules to expand on rest and downtime as well!
Expanded Travel Systems: 5 Different and Customizable ways to Run Travel
Revised Rest System: New Changes to Long Rests & Short Rests, Resting Roles for each Player, Night’s Watch System
New Downtime Mechanics: Learn New Abilities, Solo Side Quest System, Learn Skills & Professions, Craft Items, Start your Own Business
Chapter 3 is the Social Encounter Pillar that will enhance role play for everyone at the table
Combat Rules for Roleplay: Thematic Advantage, Backstory Boosts
Exploration Rules for Roleplay: Campfire Tales, Downtime Story Time
Player Driven Rules: Player Created NPC’s on the spot, Lore Building PC Points
Chapter 4:
(Unlocked in Stretch Goals)
Inspiration System: Custom Inspiration Options, Class Specific Inspiration Perks
Mass Combat: How to Run Massive Battle Scenes, Control Troops & Armies
Full Crafting System: Create everything from Mundane to Magic Items
Skill Challenges: How to Build and Run Skill Challenges Guide, One Round Skill Challenges
Example of a Skill Challenge chapter in the works (stretch goal)
Alkander’s Almanac is designed for the 5th Edition of the World’s Greatest Roleplaying Game! My team and I have studied the mechanics of 5th Edition inside and out to give you homebrews that are simple, clear, and stay true to the spirit of the current ruleset. These rules will FEEL like they should be part of the game, and hey… they can be!
1. Modular Rules: Each group is different, so I made a book that accounts for this by giving MANY different rules that you can pick and choose from.
2. Great for Any Table:Because there are SO many rules you are bound to like at least SOME of them (or a lot!), and your game will be better off because of it. Open the book up at your table and go through which rules your group wants to use.
3. Customizable Rules: Not only are there a lot of options but throughout the book I have multiple “DC Tips” that give you tips and tricks that show you ways you can tweak and change these rules as well.
4. Wide Range of Resources: This book covers ALL 3 Pillars of the game and even more beyond that. If there is a section of the game you feel like is missing something, this book is bound to fill that for you!
5. A Passion Project: My main goal of all of this has been to give people creative ideas that inspire them to tap into their OWN creativity and customize their game tables to fit their own playstyle. This book is the culmination of everything and me JAM PACKING the most amount of content I can into one resource!
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Kickstarter campaign ends:
Sun, August 1 2021 5:59 AM BST
Discover how dragons embody magic across the worlds of D&D and how you can bring them to life at your table in this quintessential reference guide for the world’s greatest roleplaying game.
Meet Fizban the Fabulous: doddering archmage, unlikely hero of the War of the Lance, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind in the worlds of Dungeons & Dragons.
What is the difference between a red dragon and a gold dragon? What is dragonsight? How does the magic that suffuses dragons impact the world around them? Here is your comprehensive guide to dragons, filled with the tips and tools Dungeon Masters and players need for their encounters with these dangerous magical creatures.
Dragonslayers and dragon scholars alike will appreciate the new dragon-themed options for players eager to harness the power of dragon magic and create unique and memorable draconic characters. Dungeon Masters will discover a rich hoard of new tools and information for designing dragon-themed encounters, adventures, and campaigns. Discover a host of new dragons and other creatures. Learn about the lairs and hoards of each type of dragon, and how hoards focus the magic that suffuses dragons and connects them to the myriad worlds of the Material Plane. Discover everything there is to know about the most iconic monsters of D&D with help from Fizban, your expert advisor on dragonkind!
Introduces gem dragons to fifth edition!
Reveals the story of the First World and the role Bahamut and Tiamat played in its creation and destruction.
Adds new player character options, including unique draconic ancestries for dragonborn, dragon-themed subclasses for monks and rangers, and new feat and spell options.
Offers everything a Dungeon Master needs to craft adventures inspired by dragons across the worlds of D&D, with new dragon lair maps and details on 20 different kinds of dragons.
Presents a complete dragon bestiary and introduces a variety of new dragons and dragon-related creatures, including aspects of the dragon gods, dragon minions, and more.
No one remembers when Thana began tending to the dozens of graves
on the Hill of Sorrow. If the legends are to be believed the pale elven woman
showed up one day, marched up the hill, and has remained there ever since. Most
people in the nearby town haven’t seen her and the few who have, only saw her
when they went to lay the dead to rest.
Thana may be a story mothers tell their children to keep them in
bed at night, but she is nothing more than a woman dedicated to protecting the
world. She traveled to the Hill of Sorrow after witnessing the death of her
village at the hands of a powerful necromancer. The only reason she survived
was because of the magic she can’t seem to control running through her veins.
It took Thana years to gain enough control over herself to avenge
her family. In his dying moments, the necromancer made a chilling promise. He
would return, the dark master he served would see to it that he was raised from
the ground. He had been chosen to usher in a new era one full of darkness and
death. And it would all begin on the Hill of Sorrow.
Will the necromancer return? Were his final words nothing but an
empty threat or is something far more sinister stirring? Who might his dark
master be?
Is your party lugging around every minor magical item in the book, do they have dozens of pounds of gold on them, and are you, the Dungeon Master, unsure what other rewards you can grant them that they don’t already have? This optional feature, “Minor Boons”, may be the solution. Each of these can be granted to a character as a minor, but fun, additional mechanic to play with. These are designed to be less powerful than a feat or a level increase, so they won’t influence your power balance too much. Give your players a minor boon instead of another hundred gold, and provide them with more options to play their character, be extra effective in combat, and play around with minor features that won’t break your game.
For better, full-page high quality imagery, take a look at the Minor Boons file at the Homebrewery here!
A side-blog for my love of tabletop Role Playing Games.
Mostly reblogs - rules, monsters, art, inspiration, worldbuilding, etc.
Also RPG related kickstarters of note.
And dice. Lots of dice.